The Xbox Series X & S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, the Xbox Series X/S consoles are part of the ninth generation of video game consoles.
Rumors regarding the consoles first emerged in early 2019, with the line as a whole codenamed "Scarlett" and consisting of high-end and lower-end models codenamed "Anaconda" and "Lockhart" respectively; "Anaconda" was teased by Microsoft during E3 2019 under the codename "Project Scarlett", and unveiled during The Game Awards in December as Xbox Series X. On September 8, 2020, Microsoft unveiled the lower-end model, Xbox Series S.
As with the Xbox One line, the consoles utilize an AMD CPU and GPU. Both models feature a new storage architecture based around solid-state drives to reduce loading times, support for hardware-accelerated ray-tracing and spatial audio, the ability to convert games to high-dynamic-range (HDR) color using machine learning ("Auto HDR"), support for HDMI 2.1 variable refresh rate and low-latency modes, and updated controllers. Xbox Series X was designed to nominally render games in 2160p (4K resolution) at 60 frames per second (FPS). The lower-end, digital-only Xbox Series S, which has reduced specifications and does not include an optical drive, was designed to nominally render games in 1440p at 60 FPS, with support for 4K upscaling and ray tracing.
Xbox Series X & S are backwards-compatible with nearly all Xbox One-compatible games and accessories (including Xbox 360 and original Xbox games that were made backward-compatible with Xbox One), with the ability for games to automatically benefit from performance and visual improvements enabled by the newer hardware. At launch, Microsoft encouraged a "soft" transition between generations similar to PC gaming, offering the "Smart Delivery" framework to allow publishers to freely and automatically provide upgraded versions of Xbox One titles with optimizations for Xbox Series X/S. Publishers are not required to use Smart Delivery, and may publish Xbox Series X/S-exclusive titles if they so choose. Games such as FIFA, Madden and NFL do not use Smart Delivery and prefer to sell separate Xbox One and Xbox Series X/S versions.
Xbox Series X & S received praise from critics for the hardware specifications of the Series X in comparison to older Xbox One models, and Microsoft's emphasis on cross-generation releases, but believed that the games available at launch did not fully leverage the hardware capabilities of the consoles. Microsoft has not officially released sales data for the Xbox Series X & S, but stated on July 27, 2021 that they were the fastest-selling Xbox models to-date, and it was estimated that Microsoft had shipped at least 14.6 million units of the two consoles worldwide by the June 2022.
Hardware[]
When Microsoft's Xbox development team started work on the successor to the Xbox One consoles around 2016, they had already envisioned the need to have two console versions similar to their Xbox One X and Xbox One S models to meet the needs of different markets. By developing both units in concert, they would be able to make sure games developed would be able to be played on both systems without exception. As has been tradition with past Xbox projects, the consoles were given code names based on cities. The Xbox Series S was named Project Lockhart, based on the city of Lockhart, Texas, which Aaron Greenberg said was known as "the little city with the big heart".
For the high-end console, the Xbox Series X, Microsoft's primary goals were to: at least double the graphical performance of the Xbox One X as measured by its floating point operations per second (FLOPS), and to increase CPU performance four-fold compared to Xbox One X while maintaining the same acoustic performance from the Xbox One consoles. As the engineers collected power requirements to meet these specifications, they saw these parts would draw a large amount of internal power (approximately 315 W) and would generate a significant amount of heat.[28]
This led to the decision to split the components onto two separate circuit boards; one would house the CPU/GPU, memory, and power regulators, and a second board would act as a Southbridge board for slower input/output (I/O) functions. The boards mounted on opposite sides of an aluminum chassis helped to create air channels for cooling. The remaining components—the heat sink, the electric shielding, the power supply, the optical drive, and the cooling fan—were then arranged in a Tetris-like fashion, according to principal designer Chris Kujawski, to achieve a compact form factor, resulting in the tower-like structure. To meet the acoustics factor, the system includes numerous sensors for controlling the speed of the fan, and the large open top was necessary to ensure good air flow through the system. While certain elements like the optical drive, air flow requirements, and heat sink size fixed certain dimensions in the overall form factor, they were satisfied they were able to end up with a square footprint for the unit.
Xbox Series X[]
Xbox head Phil Spencer stated that Microsoft was prioritizing high frame rates and faster load times over higher resolutions; the Series X achieves this via the better-matched capabilities of the CPU and GPU.
The Xbox Series X is powered by a custom 7 nm AMD Zen 2 CPU with eight cores running at a nominal 3.8 GHz or, when simultaneous multithreading (SMT) is used, at 3.6 GHz. One CPU core is dedicated to the underlying operating system. The integrated graphics processing unit is also a custom unit based on AMD's RDNA 2 graphics architecture. It has a total of 56 compute units (CUs) with 3584 cores, with 52 CUs and 3328 cores enabled, and will be running at a fixed 1.825 GHz. This unit is capable of 12 teraflops of computational power. The unit ships with 16 GB of GDDR6 SDRAM, with 10GB running at 560GB/s primarily to be used with the graphics system and the other 6 GB at 336 GB/s to be used for the other computing functions. After accounting for the system software, approximately 13.5 GB of memory will be available for games and other applications, with the system software only drawing from the slower pool. The Xbox Series X target performance is to render games at 4K resolution at 60 frames per second, with the CPU being about four times as powerful as the Xbox One X CPU and the GPU twice as powerful. The Series X can support up to 120 frames per second and can render up to 8K resolution.
The Xbox Series X's console form is designed to be unobtrusive and minimalistic. It has a 15.1 cm × 15.1 cm (5.9 in × 5.9 in) footprint, is 30.1 cm (11.9 in) high, and weighs 4.45 kg (9.8 lb); though it is configured in this vertical orientation, the unit can also be used on its side. Its forward-facing features present only the main power button and an Ultra HD Blu-ray drive. The top of the unit is a single powerful fan. Spencer stated that the console is as quiet as the Xbox One X. The Series X includes an HDMI 2.1 output, the storage expansion slot, three USB 3.2 ports, and an ethernet port. The console does not include an infrared blaster or HDMI pass-through like the Xbox One line, supporting HDMI-CEC instead. An earlier leak had suggested a TOSLINK port for digital audio, but this was eliminated in the final design. However, the console still has an IR receiver integrated into its controller pairing button next to the front USB port.
Xbox Series S[]
The Xbox Series S with controller The Xbox Series S is comparable in its hardware to the Xbox Series X, similar to how the Xbox One S relates to the Xbox One X, but has less processing power. While it runs the same CPU with slightly slower clock frequencies, it uses a slower GPU, a custom RDNA2 with 20 CUs at 1.55 GHz for 4 TFLOPS, compared to 12 TFLOPS of the Series X. It ships with 10 GB of RAM, with 8 GB running at 224GB/s primarily to be used with the graphics system and the other 2 GB at 56 GB/s to be used for the other computing functions, and a 512 GB SSD storage unit with a raw input/output throughput of 2.4 GB/s.[35] It does not include an optical drive, thus all games and software must be obtained digitally via Microsoft Store. It is intended to render games nominally at 1440p, with support for a 4K upscaler, at 60 frames per second, although it can go as high at 120 frames per second at this resolution.[24] Selected games can support native 4K resolution output on the Series S, such as Ori and the Will of the Wisps. Otherwise, the console has the same functions as the Xbox Series X, including ports, expansions, and game support.
Microsoft designed the Series S to easily fit inside of a small bag or backpack for portability and travel usage. The Series S unit is about 60% smaller by volume than the Series X, measuring 275 by 151 by 63.5 millimeters (10.83 in × 5.94 in × 2.50 in) in its vertical orientation. In this orientation, its large side surface features the major exhaust port for active air cooling, similar to the top surface of the Series X; additional vents are then located on the top of the Series S. Like the Series X, the front of the Series S features one USB port and a controller pairing button with an integrated IR receiver. The rear of the console includes the power connector, one HDMI port, two additional USB ports, and an Ethernet port. Like the Series X, the Series S can also be placed horizontally with the exhaust port facing upward to maintain airflow. The Series S launched in a matte white case along with a matching controller, distinguishing it from the matte black that the Series X uses.