Two Point Museum is the third entry in the Two Point series, developed by Two Point Studios, published by Sega and released on March 4, 2025, with an early access for the Explorer's addition in February 27, 2025.
Plot[]
The player assumes the role of a new museum owner. The previous owner has disappeared during an expedition, and assumed to have abandoned the museum entirely(or killed during their adventure) leaving the museums to fall apart.
Gameplay[]
The player is in charge of running a museum, increased the star ranking of each museum, and turn a profit. In order to do so they will need to hire various staff members:
- Experts: The main staff members you will be sending on the incredibly dangerous expeditions to pick up new exhibits. Upon their return they will retrieve new items of interest for the museum, but may also pick up injuries or sicknesses from their adventures, needing to spend some time resting in the bandage booth to recover. Experts can also maintain exhibits whilst in the museum. Each museum has a different type of expert required, and some have unique abilities such as the Supernatural experts being able to pacify polterguests.
- Assistants: Customer service staff who are needed to run the ticket booths and gift shops. They can on occasion be sent on expeditions alongside experts.
- Janitors: Responsible for keeping the museum tidy, fixing broken machinery and facilities and creating interactive displays in the workshops, which children visitors will respond best to.
- Security Guards: Prevent thieves and also empty out the donation boxes when full.
Upon the Experts returning from their expeditions, the player will be rewarded with a crate. Opening these will reveal an exhbit that can either be displayed in the museum or placed in storage. Displaying these exhibits will create 'Buzz' which in turn entices more visitors. Once unlocked, these exhibits can be placed in other museums the player creates.
There are several different types of museum themes available:
- Prehistory: Alongside dinosaur bones and other assorted fossils, this includes ice age exhibits, 'ancient invention' exhibits (cave man versions of modern inventions) and prehistory mysteries.
- Marine Life: A theme around the deep sea in which players create aquariums filled with unusual aquatic life. Unlike other exhibits, the creatures in the tanks will die if not tended to properly.
- Supernatural: A spooky theme in which the player curates a hotel for ghosts alongside exhbiting scary, haunted or creepy items of interest.
- Science: A theme around futuristic and wacky inventions
- Space: All things extra-terristrial. Fill the museum with alien technology.
- Botany: Filled to the brim with beautiful (and often deadly) flora. Botany does not get a dedicated museum to it unlike the other themes, but can be used in any museum. Much like the aquatic creatures in the Marine Life theme, the plant exhibits can die or worse; eat paying museum patrons if not tended to properly.
Guests will have different needs and interests, and as the museum increases in size and popularity, it's possible to get special guests. For example, upon obtaining an ice age exhibit, Yeti families may visit the museum.
Trivia[]
- Players who pre-purchased the game prior to launch were rewarded with various Sonic the Hedgehog themed items including statues of Sonic and Shadow, a Sonic crane game that guests can play for entertainment, Sonic and Shadow plush toy stands for the gift shop and Sonic, Shadow and Tails costumes that can be sold in the gift shop.
- The disease "Mucky Foot" returns from Two Point Hospital. This is a reference to the defunct game studio Mucky Foot Productions, whose staff went on to found Two Point Studios later on.



