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Plot[]

Starflight takes place in the year 4620. Mankind has been traveling through space since the year 2100 or so, which there have been various events that have occurred during that time in regards to wars, Earth being abandoned/humans relocating and meeting various spacefaring races, etc.

Presently there is a crisis in regards to solar flares occurring in the galaxy that mankind (and several alien species) currently reside in, so it is up to the player to travel throughout this galaxy, referring hospitable new planets in case of possible future relocation for Interstel (the spacefaring agency that the player is a member of), making money to upgrade their ship with, and gathering information from alien species in hopes of solving the solar flares mystery before all is lost.

The player only has one life, so it is imperative to save the game often, although games can go on for months, possibly even years of just exploring the galaxy and making notes of everything.

Gameplay[]

Reception[]

Trivia[]

  • The original Starflight took the equivalent of 15 man-years to develop.
  • When it was originally released, Starflight came with the game disk, a printed Starmap, an instruction book, and several versions of the game (the PC and Amiga versions) also included a decoder wheel, which had a row of planet names, objects, and races. Whenever the player was about to launch from Starport, the computer would ask for a code in regards to turning the dial a certain way and asking for a number in the alien races section. If the player didn't have the wheel or gave the incorrect number the computer asked for, they would find themselves surrounded by Interstel police at one point, and they could be blown to pieces and the game would end if they couldn't escape the cops or provide the correct code!
  • This version's instruction book also has a short story set in the Starflight universe written by award-winning sci-fi author Robert Silverberg. The story isn't a cluebook of any kind (a totally separate one is included at the end of the instruction book), but rather was inspired by Silverberg's experience with the game and tells of a crew with their problems with exploring, dealing with the Thrynn, and their remarkable discovery at the end.
  • This version has a battery backup.
  • Other ports of this game include versions for the PC, Amiga, Atari ST, Commodore 64 and Macintosh.

External links[]

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