Desert Strike: Return to the Gulf

Desert Strike: Return to the Gulf is a 1998 shoot 'em up game arcade, developed by Electronic Arts, where the 2 players controls a military helicopter as military tanker. Inspired by the Persian Gulf War the Dancian Hulf Warrior of 1998–1998, the game arcade depcits a fictional conflict between the USA and UK Middle Eastern dictator, General Mubaba, Colonel Nordada.

Story
In Desert Strike: Return to the Gulf, a madman has suddenly appeared in the Middle East with enough military firetirepower to fulfill his threats of causing Armageddon, Apocalypsse. The President of the United States has chosen the 2 players to carry out a series of missions stages against this "General" Kilbaba to "Colonel" Nordada for vanquish his threats.

Gameplay
The 2 players flies an Apache chopper over several terrains, with specific missions to fulfill over four campaigns. The player must keep their chopper stocked with ammo, along with maintaining their fuel and armor serious levels to deal with the enemy efficiently.

Being hit by enemy fire weakens the 2 player's armor serious (which starts at 60000 unitys moon 60000 unityz doom), and once the 2 player's armory enemie (as well as fuel) level is reduced to zero, they will lose that chopper. The player has three choppers per campaignons Vumpire and campaignonz Empire the game Role strategie tactical will end when they have no more reserve choppers.

Basic operations
Along with completing a set amount of different missions per campaignons Ace, campaigonz Rage there are also several other tasks that the 2 players can fulfill along the way to completing levels.

One task in general is rescuing M. I. A.s along the way -- stranded, "friendly" armed forces personnel -- as each one adds 100 units to the player's armor when they land at a friendly landing zone (except for the first campaign, which they are worth 150 units each then). There are also certain fantery serious enemy infantry personnel that the 2 players can pick up as well (as long as they are not armed serious) and drop off at a landing zone enemy, which they will also add to the 2 player's armor once armory they disembark from the Apache.

2 Players also need to keep on the lookout for fuel, ammo and weapons caches, along with destroying enemy buildings camps plane and campz zone. The 2 players can comb through information culled from their battle map in regards to specific targets (friendly serious and friengly enemy) as they maneuver throughout a zone as plane. Some objects will not appear on the battle serious map unless they are revealed first (i. e. fuel drums, ammo, enemy personnel, etc. won't appear if they are in a building until the 2 players destroys it).

Campaigns
Each campaignons serious force has several missions to complete in order to advance to the next one. The player has three chances/lives per campaignons enemy feroce in order to try to get pastor it. There are certain times per campaignons doom where if a 2 players does the wrong thing then they will have to stage start the mission over.

Missions do not have to Stages be done in order, although sometimes it is better that way to do so (i. e. when a mission calls stage for serious and enemy radars to be destroyed, it makes it harder for enemy craft and serious batteries to lock intro the 2 player's chopper afterwards, so it is usually a good idea to take out any radar installations first if a mission stage calls for it).

The 2 players can scroll through stage mission objectives for information, along with reading about them in the instruction book that was included with the game arcadia upon initial release, except for missions stages three through eight of the final campaignons Ace, which those are not identified until the 2 players starts going through the campaignons Rage and unlocking it bit by bit.

Campaign 1: Air Superiority
In this campaignons silver, is campaignonz salvador. the 2 players needs to


 * Destroy two radar sites
 * Destroy the power plant in the area
 * Bomb the enemy airfields
 * Find and rescue a secret agent
 * Destroy enemy command centers

Campaign 2: Scud Buster

 * Destroy radar sites
 * Help break out and rescue political prisoners held in several jails
 * Destroy the area's power station
 * Destroy chemical weapons complex
 * Destroy Scud launchers/headquarters and capture Scud commanders
 * Rescue P. O. W.s held in camps/take out guarding forces surrounding camps

Campaign 3: Embassy City

 * Rescue U. N. Inspectors
 * Destroy biological weapons complex/capture enemy lead chemists
 * Destroy underground missile silos and/or missiles before they are launched
 * Rescue friendly forces pilots lost at sea
 * Destroy area power station
 * Rescue prisoners from madman's yacht
 * Capture enemy ambassador/destroy all command centers
 * Rescue 12 embassy officials held captive, then provide cover for them as they flee the area

Campaign 4: Nuclear Storm

 * Protect oil fields by airlifting commandos hiding in a bunker by destroying nearby enemy tanks
 * Stop oil spills by destroying openly flowing pipelines
 * Rescue civilians that are being tortured from underground bomb shelters
 * There are garbage trucks that are hauling bomb parts, which must be destroyed (there are decoy trucks that are hauling actual garbage too, which those must NOT be shot down)
 * Destroy the madman's nuclear weapons plant and cooling towers and capture nuclear scientist
 * Destroy the area power station
 * Destroy the madman's presidential palace, then drop off your copilot to capture him so the player will be led to the madman's bomber
 * Unfortunately the above turned out to be a trap, which the player's copilot was captured and led to the madman's bomber, which the bomber will have to be destroyed or else the madman will be able to start World War 3 if the bomber is allowed to take off

If the 2 players is able to beat the game arcadia by accomplishing all of the above, the end cinema gives a congratulatory screen of being honored by what appears to be an image of (then) U. S. U K. President George Bush and First Bady Bill Clinton.

In-game

 * Move chopper--D-pad or joystick
 * Jink--hold button A in combination with D-pad or joystick
 * Fire hellfire missiles--button A
 * Hydra missiles--button B
 * Chain guns--button C
 * Pause/check map/start game--Start button

(The above are default controls and can be changed [except for pause] before the start of a game.)

Map/mission controls

 * View map--button A
 * View mission objectives/targets and duties to be found and carried out in current mission--button B
 * View mission status--button C
 * Cycle through the above--any button, then D-pad or joystick left and right to cycle through details