User:Tonygameman/Battle of AGES (SEGA Smash Clone) Assists

Shiva (Streets of Rage)
Shiva is a recurring boss of the series since his debut in Streets of Rage 2 as the penultimate boss, where he used to be Mr. X's bodyguard and right-hand man in the Syndicate Crime Organization, and started opposing it because of their animal abuse and returned to his dojo where he teaches people martial arts, where he fought his rival-turned-friend Axel Stone and others before aiding them in Streets of Rage 4.

He is also playable in Streets of Rage 3 (where he was also both the first and final boss in a bad ending route) and 4, though in a incomplete state on former (probably inspired him not using weapons in latter hence him being called the "Living Weapon") and a DLC character in Mr. X Nightmare respectively.

Almost like Goro Majima, Shiva is one of the hardest assists to defeat due to him moving very fast, hitting very hard with his moves and a parry/counter. However, he'll take more damage compared to other assists. He uses martial arts attacks such as palm strikes, rising kicks, dual palm (Hashinsho) and even his special techinques like:
 * Final Crash: Shiva's trademark move, in which he turns his back, followed by a quick ducking twist and then projects an extended leg upwards with his foot in blue flames, as he hits a fighter with an uppercut-like kick. Pretty much his counterpart to Axel's Grand Upper.
 * Flaming Circular Kick: Whenever a fighter tries to attack Shiva, he will quickly counter by whipping out a spinning overhead back kick in a circular motion, with his foot engulfed in flames.
 * Handspring Palm Strike: Shiva hand-springs off the ground a fair distance forward and then does a downwards palm attack.
 * Senretsu Ken: Shiva quickly moves at blurry speeds and then performs an overhead kick.
 * Sprit Clone: Shiva conjures a shadowy clone of himself, as it randomly performs one of his attacks before dissolving. If only one opponent is left or when at low health, he can also summon two more at once, totaling of three clones.

When his time to assist a player is over, Shiva will bow at his summoner in respect and then vanishes off.

Billy Hatcher
(in a sarcasm mode) Alright Speedy, guess you're getting a permission to break my kneecaps (though I honestly agree with you).

Job #TBA: Assist Character - Billy Hatcher (Billy Hatcher and the Giant Egg)

Billy Hatcher is the titular protagonist of the 2003 GameCube game, Billy Hatcher and the Giant Egg, in which he is a mischevious boy from the human world, who was chosen by Menie-Funie, the god of chickens, to save the fellow Chicken Elders and return the light to Morning Land, after he rescued a weakened chick from an attacking crow, also saving his three friends; Rolly Roll, Chick Poacher and Bantam Scrambled (who join him in his quest) in process. He later made appearances in Sonic Riders: Zero Gravity as an unlockable character, SEGA Superstars with his own mini-game, Sonic & SEGA All-Stars Racing and the Archie Comics crossover event Worlds Unite.

When summoned, Billy appears on-stage in a ray of light, like when starting up a level in his home game. He then starts by summoning a giant egg in-front of him and running around while pushing it to make it roll at high speeds (Egg Dash), crushing opponents on his way.

Occasionally, he will throw it forward like a bowling ball before it ricochets back to him (Egg Shot) and bouncing into the air, slamming down opponents below him when falling into the ground (Egg Bounce & Egg Driver).

After his time is over, Billy will place his egg in-front of him and perform the Rooster Call by shouting "Cucka-Doodle-Doo!" to hatch it for a random item (which his summoner can use against opponents) or a buff (if items are turned off), as he performs a thumbs-up and says "Good morning!" before disappearing.