User:Tonygameman/NiGHTS Stuff (Battle of AGES)

Spring Valley (Stage)
Job #45: NiGHTS Stage - Spring Valley

Spring Valley is the series' most prominent stage as it is Claris' first world in NiGHTS into Dreams (even though Elliot also visited it in some of the cutscenes, Christmas NiGHTS, an Archie comic and a storybook), being the only accessible world in its Christmas version, appeared as a pinball table in Sonic Adventure/Pinball Party, mini-games on Game Boy Advance/SEGA Superstars, a "Dream Valley" circuit in Sonic & All-Stars Racing Transformed, referenced in Burning Rangers, one of the teams in a Sonic movie's baseball scene and a IDW's recent Sonic 30th anniversary comic with Badnik versions of Shleeps, Hollows & the Alarm Egg, etc.

TBD

Tracklist

 * 1) Message from Nightopia
 * 2) Dreams Dreams (Adult/Kid/Sky Concert/Cruising Together - latter is NiGHTS' credits theme)
 * 3) Growing Wings (Original/Journey of Dreams)
 * 4) NiGHTS
 * 5) Paternal Horn (Spring Valley)
 * 6) The Amazing Water (Splash Garden)
 * 7) Take the Snow Train (Frozen Bell)
 * 8) Under Construction (Stick Canyon)
 * 9) The Dragon Gave a Loud Scream (Gillwing)
 * 10) The Mantle (Jackle)
 * 11) NiGHTS and Reala ~ Theme of A Tragic Revenge (Original/Journey of Dreams)
 * 12) D'Force Master (Wizeman the Wicked) (Original/Journey of Dreams)
 * 13) When the Night Falls (Dream Gate)
 * 14) Eloquent Echo (original/Fluffy Catch)
 * 15) Sweeping Seashore (Aqua Garden) (also used in SEGA Superstars Tennis)
 * 16) Crystal Choir (Crystal Castle)
 * 17) Extra: Peaceful Moment (Original/Journey of Dreams - NiGHTS' victory theme; plays over the result screen akin to Cloud's in Smash and music changes on a home stage like in Mementos)

Intro
In Bellbridge, on a long floating platform close to the clock tower, the player faces a giant dark portal appears on the starry sky. TBA.

Battle
Wizeman has multiple different attacks on his disposal during a boss fight:
 * Levitates around the stage/arena, trying to keep long distances away from the player.
 * Every time he uses one of his attacks, the entire environment/background will change such as space (meteors), a snowy mountain (snowballs), castle (fireballs), deep sea (water tornadoes), stormy sky (clones), etc. even though a platform stays.
 * Shooting small and fast fireballs. He can also concentrate his energy to fire a bigger one which does more damage.
 * Shooting a big blue energy orb from his hand's eyes, like in the Nightmare Zone DLC from Sonic Lost World.
 * Summoning meteors that will float up and down. He will either use them to protect himself or shoot towards the player.
 * Shooting big, slow snowballs which freezes the player, though they can grab and throw them back if they're fast enough.
 * Summons giant water tornadoes, which has a small gap between them where the player can stay in to dodge them.
 * Uses a invisible force-field which goes visible when the player tries to attack him with close-range attacks.
 * Everytime he gets hit by the player, Wizeman will teleport far away from them.
 * Creates clones of himself, multiplying his attacks to summon more projectiles for the player to dodge. They can be destroyed with the player's attacks.
 * Based on the cutscene in NiGHTS: Journey of Dreams, Wizeman charges up and then shoots a purple laser beam, which does massive damage when it directly hits the player. It is his most powerful attack in this boss fight.

During the battle, D'Force Master (Journey of Dreams) will play in the background.