NiGHTS



Nights (or NiGHTS) is a video game character and the protagonist of the games Nights into Dreams... and Nights: Journey of Dreams, developed and published by Sega. The character wears a purple jester style hat and outfit, with a diamond-shaped red jewel on the chest (This is revealed in the Archie comics mini-series to be a shard of an Ideya sphere that broke off and latched onto his chest).

NiGHTS is a rebel Level-one Nightmaren whom broke free from Wizeman's Control and became free. Often getting imprisoned, it is up to the visitors (Elliot Or Claris in Into Dreams or Will and Helen in Journey of Dreams) to use the power of the Red Ideya to free Nights, chase enemies, and get the keys to destroy the cages holding NiGHTS.

NiGHTS's personality is sort of a far cry from Sonic's. Both hate being imprisoned or contained, and each loves adventure. However, Sonic Runs at supersonic Speed, while NiGHTS flies at a speed that was never mentioned at all.

In Journey of Dreams, NiGHTS gained the ability to change forms (Though this was seen as Bobsled NiGHTS in Into Dreams, it was expanded in Journey of Dreams) using Golden Persona Masks obtained at the end of each level. The 3 Personas are: Dolphin Persona- Turns NiGHTS into a Dolphin, allowing him access to hidden treasures underwater.

Rocket Persona- Turns our lovable hero into a rocket (And a funny-looking one at that) that allows him to glide at extremely fast speeds. Useful in catching Goodles and grabbing their keys.

Dragon Persona-Turns NiGHTS into a Dragon, giving him unparalleled power. He can use this to surpass strong winds, and his Dash ability is a bit faster form. ____________________________________________________________________________________________________________ Abilities- NiGHTS is a "Playful Rascal", and though he may be playful, he possesses several abilities to whoop the daylights out of Nightmarens!!

Fly-NiGHTS almost never leaves the air. He flies everywhere, and flying is the main part of both games.

Dash- NiGHTS uses dash to travel at high speeds, though it makes him harder to control. There is a 'Dash Meter' on the bottom of the screen that shows the amount of 'Dash Power' you have left. Dash Power is regained by flying through rings, which are scattered everywhere in the levels.

Dualize- The Ability NiGHTS holds that may be his most peculiar. Dualizing with visitors allows the visitor dualizing with NiGHTS to become one being alongside him. They share the same body (NiGHTS's) but it is very unclear who does all the controlling!

Acrobatics- NiGHTS, spending 99.9% of his time in the air, has grasped the advanced areas of flying. He can pull off somersaults, twists, and weaves with no problem.

Paraloop- A very important ability. A subtance called Dreamdust falls from NiGHTS's hands when he flies. If u make NiGHTS fly in a circle and the strands of Dreamdust meet eachother, it will form a paraloop, which is like a little black hole. It sucks in Nightmarens in a snap!

Push- Not the official name, but anyways, NiGHTS uses this ability to grab onto enemies and launch them away! Your main dispatch method against Nightmarens. It can also be used to fire objects. (Such as meteors in the battle agains Reala in Journey of Dreams)

Flute- Not a gameplay ability, it is cool nonetheless. NiGHTS can put his hands to his mouth to make it look like he's playing a flute. Heres the catch-The sounds really come out!!