Hang-On

Hang-On (ハングオン Hangu On) is a Super Scaler arcade racing game developed by Sega-AM2 and manufactured by Sega in 1985. The game was conceived by Yu Suzuki, who envisioned the game's revolutionary fully interactive, motion-controlled cabinet that uses body movement. Hang-On was an immediate worldwide critical and commercial success and would help Sega to become a dominant force in the Arcade industry. Many ports for home computers and consoles would be released in the following years, a direct sequel Super Hang On would be released in 1987.

Gameplay
Hang-On was the first game to use Super Scaler technology which allows for a psuedo-3D effect, allowing various objects to seem close to or further away from the player whilst also maintaining a high frame rate.The player must follow the course effectively without crashing into objects on the roadside and avoiding other drivers on the course. There is a time limit given to reach the checkpoint and enter a new stage, if it is missed the game will end, the longer a player remains on the course the more their score will increase.

Development
After his role on Champion Boxing, Yu Suzuki was promoted to the AM2 division at Sega. He was presented a prototype pair of handlebars called the "torsion bar" and was tasked with finding a way to use the hardware in a game.