User:Tonygameman/NiGHTS Stuff (Battle of AGES)

Spring Valley (Stage)
Job #4?: NiGHTS Stage - Spring Valley

Spring Valley is the series' most prominent stage, as it is Claris' first world in NiGHTS into Dreams (even though Elliot also visited it in some of the cutscenes, Christmas NiGHTS, an Archie comic and a storybook), being the only accessible world in its Christmas version, appeared as a pinball table in Sonic Adventure & Pinball Party, mini-games on Game Boy Advance & SEGA Superstars, a "Dream Valley" circuit in Sonic & All-Stars Racing Transformed, referenced in Burning Rangers as a square, one of the teams in a baseball scene from the Sonic movie and IDW's recent 30th anniversary comic (complete with Badnik versions of Shleeps and Hollows), etc.

Players are fighting on a floating platform as it flies through a structure at the start, a few sections with sparkling water from the melted snow in a mountain, lush vegetation and spring atmosphere. While a platform is traveling, the terrain will damage fighters and launch them back by turning into small hills if they touch it (like in F-Zero stages). In the background, the Nightopians and Mepians can be seen doing many things such as singing, dancing, rolling, walking, whistling, clapping, making bubbles and fishing cake.

Enemies such as Shleeps (inflating themselves when close enough), Hollows (shooting small energy orbs), Kircles (grabbing fighters to drag them down and then blowing up) and Alarm Eggs (paralyzes fighters when hit) will appear as hazards to attack fighters, though they can be easily defeated, and Rings hover around the stage, which can launch anything (such as fighters and items) that jumps or falls in.

At the end of a rotation when a platform returns back to the start, a jellyfish-like machine called Ideya Capture, can be seen on the lower section of a structure. By collecting 20 Blue Chips scattered around the stage (like Pac-Dots in Pac-Maze on SSB4's 3DS version) and approaching the machine, it will explode and allows the player to retrieve the Ideya for a random buff. After a certain amount of time is passed, the machine will recover with an another Ideya locked inside it.
 * Red Ideya of Courage - Grants a boost in special moves.
 * White Ideya of Purity - Grants a boost in neutral attacks.
 * Blue Ideya of Intelligence - Grants a boost in defense (shield/dodging).
 * Green Ideya of Growth - Grants a boost in speed and air-dashes.
 * Yellow Ideya of Hope - Grants a boost in jump.

Tracklist

 * 1) Message from Nightopia
 * 2) Dreams Dreams (Adult/Kid/Sky Concert/Cruising Together - latter is NiGHTS' credits theme)
 * 3) Growing Wings (Original/Journey of Dreams)
 * 4) NiGHTS
 * 5) Paternal Horn (Spring Valley)
 * 6) The Amazing Water (Splash Garden)
 * 7) Take the Snow Train (Frozen Bell)
 * 8) Under Construction (Stick Canyon)
 * 9) The Dragon Gave a Loud Scream (Gillwing)
 * 10) The Mantle (Jackle)
 * 11) NiGHTS and Reala ~ Theme of A Tragic Revenge (Original/Journey of Dreams)
 * 12) D'Force Master (Wizeman the Wicked) (Original/Journey of Dreams)
 * 13) When the Night Falls (Dream Gate)
 * 14) Eloquent Echo (original/Fluffy Catch)
 * 15) Sweeping Seashore (Aqua Garden) (also used in SEGA Superstars Tennis)
 * 16) Crystal Choir (Crystal Castle)
 * 17) Extra: Peaceful Moment (Original/Journey of Dreams - NiGHTS' victory theme; plays over the result screen akin to Cloud's in Smash and music changes on a home stage like in Mementos)

Items

 * Ideyas
 * Grants various buffs when picked up:
 * Red Ideya of Courage - Grants a boost in special moves.
 * White Ideya of Purity - Grants a boost in neutral attacks.
 * Blue Ideya of Intelligence - Grants a boost in defense (shield/dodging).
 * Green Ideya of Growth - Grants a boost in speed and air-dashes.
 * Yellow Ideya of Hope - Grants a boost in jump.
 * Pretty much works similar to their stage counterparts.
 * Dash Ball
 * Functions same as Super Launch Star in Smash, except that it can be aimed.
 * Launches anything (fighters, items, etc.) into a specific/aimed direction when they pass through it.
 * Stays for a few seconds before disappearing.

Intro
In Bellbridge, on a long floating platform close to the clock tower, the player faces a giant dark portal appears on the starry sky. TBA.

Battle
Wizeman has multiple different attacks on his disposal during a boss fight:
 * Levitates around the stage/arena, trying to keep long distances away from the player.
 * Every time he uses one of his attacks, the entire environment/background will change such as space (meteors), a snowy mountain (snowballs), castle (fireballs), deep sea (water tornadoes), stormy sky (clones), etc. even though a platform stays.
 * Shooting small and fast fireballs. He can also concentrate his energy to fire a bigger one which does more damage.
 * Shooting a big blue energy orb from his hand's eyes, like in the Nightmare Zone DLC from Sonic Lost World.
 * Summoning meteors that will float up and down. He will either use them to protect himself or shoot towards the player.
 * Shooting big, slow snowballs which freezes the player, though they can grab and throw them back if they're fast enough.
 * Summons giant water tornadoes, which has a small gap between them where the player can stay in to dodge them.
 * Uses a invisible force-field which goes visible when the player tries to attack him with close-range attacks.
 * Everytime he gets hit by the player, Wizeman will teleport far away from them.
 * Creates clones of himself, multiplying his attacks to summon more projectiles for the player to dodge. They can be destroyed with the player's attacks.
 * Based on the cutscene in NiGHTS: Journey of Dreams, Wizeman charges up and then shoots a purple laser beam, which does massive damage when it directly hits the player. It is his most powerful attack in this boss fight.

During the battle, D'Force Master (Journey of Dreams) will play in the background.