Wonder Boy in Monster Land

Wonder Boy in Monster Land is a 1987 arcade game developed by WestOne Bit Entertainment and published by Sega. It is the sequel to the 1986 game Wonder Boy. The Sega Master System version was re-released for the Wii's Virtual Console in North America on January 26, 2009 at a cost of 500 Wii Points.

Gameplay
etting that was prevalent in the original game was gone, replaced by a medieval fantasy world. Secondly, the game introduced a number of RPG elements that were unheard of in the first title.

Wonder Boy begins as per the original game—a blonde haired boy wearing a loincloth. Very soon, however, he is equipped with a sword, which is his primary weapon for defeating the opponents that he will encounter. As with the first game, the aim is to get from point A to point B. Unlike the first game, the levels no longer run strictly from left to right—it is possible to move everywhere on the map, and some levels can be rather labyrinthine.

Also new to the game is a trading system. Money is obtained by killing enemies or jumping in specific locations to free coins. This money can be spent to obtain boots (which permit Wonder Boy to run swifter and jump higher), armor (protecting Wonder Boy from various degrees of damage), a shield (which can be used to deflect some projectiles fired by opponents), as well as magic spells and healing potions. There are also inns where the player can obtain useful information for a fee, as well as a drink to replenish a small amount of energy.

The exit to most levels are only accessible by means of a key which is obtained by defeating a boss character somewhere in the level.

Wonder Boy in Monster Land is by far the most difficult title in the Wonder Boy series because there is no continue system nor is there a password system available for its console system versions. For the arcade version, there is no continue system on the final level. The presence of an on-screen hourglass timer limiting the number of minutes a player can stay in a level also adds to the difficulty of the game.