User:Tonygameman/Battle of AGES (SEGA Smash Clone) Stages

Fantasy Zone


Like Golden Plains, the stage moves forward in a side-scrolling fashion. Various enemies and bases appear as hazards, trying to attack players during their fights by flying towards them and shooting projectiles, while bases occasionally stay in place and spawn more enemies. Players can jump on platforms to reach and destroy bases to pick up items.

Once all bases are destroyed, the stage's rotation will end and a random boss appears. When killed, multiple items/coins (for aesthetic purposes) will drop and the stage will start moving again. During the stage boss fight, a boss theme will play over the current song until they're defeated.

Much like Minecraft World in Smash, Fantasy Zone has 8 different worlds (still a same basic side-scrolling layout) which can be chosen by holding specific buttons before selecting the stage. Normally, the stage randomly loads in different worlds. It also changes various elements like hazards, platforms and bosses such as:
 * Plaleaf: Tall flowers act as platforms. Stunpalon will fire a flurry of green bullets at fighters, though it can be damaged by attacking it's mouth when opened.
 * Tabas: Volanda will erupt, causing fireballs to rain down on players.
 * La Dune: Cobabeach will fire quick laser beams from it's cannons and chase players when most of them are destroyed.
 * Dolimicca: Crabumger swings around it's arms, launching bullets toward fighters.
 * Polaria: Poppos (snowman bosses) appear in different sizes, each column shooting bullets with their sizes increasing when each column is destroyed.
 * Mockstar: Winklone flies around while spinning short lines of energy balls which surround its eye, which fighters has to attack. When damaged, the speed will increase. A bit smaller for fairness (when it comes to non-projectile fighters).
 * Pocarius: IDA-2 will attempt to teleport on top of the nearest fighter in pieces. The size is a bit smaller unlike before and it's speed is slower.
 * Dragon Land: Various enemies such as Tomos, Skeggs, Loopers, Doms, Mukadensus and Pakomen (bases) appear as hazards. A boss, Syura, will move around and shoot fighters while six Idas surround it as a shield. Based on one of the stages in Fantasy Zone's Sharp X68000 port.

Salfar was excluded because of it being a boss rush stage, which is why I chose Dragon Land as the eighth world for this stage instead to represent Fantasy Zone's "sister series", Space Harrier (as a term said; include it on mainly repped by stages, even though it mostly focuses on Fantasy Zone).

Tracklist
Fantasy Zone's soundtracks has lots of gems (even composed by Hiroshi Kawaguchi), especially the main theme itself, but for these song choices, I looked up Speed Weed's original hypothetical track-list on a DLC speculation thread, considering how much he wanted this to happen, and also added additional tracks on them as well.

Both series' main themes are iconic enough to deserve swappable versions like in OutRun Bay. Fellow composer Yuzo Koshiro was inspired by the latter, after all.
 * 1) Opa-Opa! (original/Sonic Runners/S.S.T. Band/Space Fantasy Zone; obscure pick from a unreleased/cancelled game)
 * 2) Keep on the Beat/Saari
 * 3) Don't Stop/Dreaming Tomorrow (a former was used for Opa-Opa's All-Star Move in Sonic & Sega All-Stars Racing)
 * 4) Ya-Da-Yo
 * 5) Cholacoray (Fantasy Zone II: The Tears of Opa-Opa)
 * 6) Opa-Marimba
 * 7) Fly High/Cosmic Dance
 * 8) Victory Way/Flow My Tears
 * 9) Picnic (Super Fantasy Zone)
 * 10) Ya-Da-Ne
 * 11) Upa-Upa! (Fantasy Zone 3D: Opa-Opa Bros.)
 * 12) Hey Hey Why? (Fantasy Zone - SEGA AGES Saturn port)
 * 13) Main Theme (Space Harrier) (original/Master System Boot/Race of AGES/Vocal; another Mitsuyoshi song - extended in order to fit with other versions' lengths)
 * 14) Battle Field
 * 15) Space Harrier Boss Retro Medley (Squilla/Godarni/Ida/Syura)
 * 16) Legend of Harrier (Space Harrier II)

In case Opa-Opa's victory theme isn't included or doesn't have a link in his moveset post, there it is: Round Clear (Fantasy Zone) - minus a boss defeat jingle at the start, hence why it's time-stamped.