Castlevania: Bloodlines

Castlevania: Bloodlines is the only Castlevania video game that was released on the Sega Genesis. It was developed and published by Konami. Its Japanese title is Vampire Killer, and its American title is Castlevania: Bloodlines, and the European and Australian versions are called Castlevania: The New Generation.

Gameplay
As with most early Castlevania games, players proceed through each level, defeating enemies and collecting gems (hearts in previous games) to power special weapons (in this game, the axe, boomerang, and holy water). Each stage is sectioned into chunks, and has a sub-boss battle in the middle, with the big boss battle at the end. Some items will increase the power of the characters' weapons. Some portions of the game split into different paths, depending on which character is chosen. John is able to swing past huge gaps with his whip, whereas Eric must use a different route by performing high jumps by using his spear.

New Generation is also noteworthy for its abundance of special effects, such as the Atlantis Shrine's water reflections, the swaying tower of Pisa, and large multi-jointed bosses. One of the stages even uses effects to add challenge, such as playing upside-down or playing while the screen divides up into sections. The "Item Crush" feature (from Akumajou Dracula X: Rondo of Blood) makes its return in New Generation.

Setting
Unlike most Castlevania games, New Generation does not take place exclusively in Dracula's castle or even Romania. In addition to the first level – Dracula's castle – there are levels set in Athens, Pisa, Germany, Versailles, and Castle Proserpina in England. Despite the change in setting, however, the game still features the now-archetypal designs of Castlevania games. The player starts in the ruins of Castlevania (the first half of which is taken from the first NES game), which is a recurring theme in later titles.

Characters
John Morris (ジョニー・モリス Johnny Morris): Born on December 12, 1895, in Texas, USA, is the current wielder of the Vampire Killer. "John Morris has been summoned by fate to slay the Countess Bartley before her diabolic plan can be fulfilled. Like all of his forefathers, he is wise in the ways of vampire slaying and is skilled with the legendary whip."

Eric Lecarde (エリック・リカード Eric Ricardo): Born on May 3rd, 1892 in Segovia, Spain, he uses the Alcarde Spear(Alucard Spear). "Eric Lecarde, master lanceman, has volunteered to take his friend's place in the hunt. (However, he hasn't told John the real reason behind his appetite for vengeance: the Countess turned the love of his life, Gwendolyn, into a vampire.)"

Story
As stated in its introduction, the game takes place in 1917.

In 1897, the long war between humanity and Dracula came to an end, as Dracula was laid to eternal rest by Quincy Morris, a descendant of the Belmont family. Peace was restored to Europe, until the outbreak of the first World War, which transformed the continent into a dark world filled with massacre and violence. At the beginning of the war, on June 1914 at Sarajevo, the Crown Prince of Austria was assassinated. It was said that a strange beautiful woman was involved, within the shadows. It was Elizabeth Bartley (エリザベート・バートリー Elizabeth Báthory). In order to revive her uncle, Count Dracula, she conducted an unholy ceremony which caused the war, giving her possession of human souls from Europe.

And now, two silhouettes can be seen near Castle Dracula. John Morris, a descendant of the famed Belmont and Morris families who obeyed his fate to fight vampires day and night, and Eric Lecarde, whose girlfriend was transformed into a vampire when Elizabeth was revived. After Drolta Tzuentes (ドロテア・ツェンテス Dorothea Szentes) resurrected Elizabeth Bartley, they traveled across Europe to conduct the resurrection of Count Dracula. John Morris and Eric Lecarde followed them. Even though the resurrection of Dracula was a success, the vampire hunters defeated him, and his allies.

Textual references
This game attempts to bridge the Castlevania games with the Dracula novel written by Bram Stoker, which the series had only been loosely connected to previously, having arguably more in common with the 1931 Bela Lugosi film than the actual novel. The game even refers to one of the stars of the novel, Quincy Morris. In doing this, some plot points invented by the American localization staff of the game are openly contradicted.


 * According to the North American manual, John Morris (and his friend Eric Lecarde) were supposed to have witnessed his father's death moments after he had stabbed Dracula. At the time, John Morris was only two years of age, since he was born in 1895. Also, John and Eric were not mentioned in the novel. The original Japanese and European instruction manuals makes no mention of John and Eric being witness to his father's death. The novel describes the travelers who chase Dracula, but there is never a mention to any kids traveling with them. Nothing in the the game contradicts the possibility of John witnessing his father's death, regardless of whether his age at the time prevented him from remembering the event.


 * The manual claims Quincy stabbed Dracula with a wooden stake. However, in the novel Quincy uses a Bowie Knife. Additionally, the manual claims it was Quincy Morris that killed dracula with no mention of the combined efforts of other characters in the novel. However, in the novel Dracula is killed when Jonathan Harker sliced through Dracula's throat (implying beheading), while Quincy simultaneously stabbed him through the heart.


 * Quincy attempts to court Lucy early in the novel, but it is not mentioned that Quincy has a two year old child (meaning, he either is in a relationship, or just got done with one). Though in Bram Stoker's version Quincy was intended to be a bachelor with no children.


 * Additionally, the Countess Bartley is loosely based on the actual historical figure Erzsébet Báthor]. The witch who resurrects her in the game's backstory is Dorottya Szentes, who in reality had connections to Báthory. (Just as the name "Bartley" in the English versions of the game is a mistransliteration of Báthory, the name "Drolta Tzuentes" is a corruption of Dorottya's name.)


 * The game's backstory also references the real-life death of Archduke Franz Ferdinand of Austria, suggesting that the assassination had been ordered by the Countess.


 * The character of Eric Lecarde may also possess an oblique reference to Alucard, a recurring character in the Castlevania franchise. In the Sega Saturn version of Castlevania: Symphony of the Night, the "Alucard Spear" is found at the Hell Garden. In New Generation, Eric wields the "Alcarde Spear." In a game with its fair share of mistranslations (in addition to the above examples, "Lecarde" is a corruption of Ricardo), 'Alcarde' is a definite mistranslation of 'Alucard', meaning Eric and Alucard wield the same spear in their respective games. This is confirmed in Castlevania: Portrait of Ruin, in which Lecarde's ghost can grant the player his spear, called "Alucard's Spear."


 * Bloodlines' story weighs heavily on Portrait of Ruin, which stars John Morris' son Jonathan as the main character. John Morris dies sometime between 1917 and 1944 as a result of his reliance on the Vampire Killer whip and the fact that it saps the energy of its non-Belmont users (John had been injured in the fight with Dracula in 1917 and his reliance on the whip never allowed him to fully recover from his wounds).

Medusa Head
Medusa Heads are recurring enemies in the Castlevania series. They are monsters created in great numbers from the head of Medusa. They fly in a wavy pattern to try to ram into the player.

Skeleton
Skeletons are recurring enemies in the Castlevania series. They are undead skeletons that were brought to life. Risen from their graves, Skeletons now serve under the rule of the Dark Lord and make up the greater part of his army.

Basic skeletons may behave in one of two ways: Despite their abilities, Skeletons are usually easy to kill. The bones they throw are presumably from their own rib cages, although they are also known to throw their own heads in some games. They can also be quite annoying to the player.
 * 1) Pace back and forth, clogging up platforms.
 * 2) Jump high (sometimes in erratic patterns) and throw bones.

Whip Sword Skeleton
Whip Sword Skeleton is an enemy in Castlevania: Bloodlines. It is a skeleton that has a seemingly regular sword but when it swings it's weapon, it extends at the player.

Mace Skeleton
Mace Skeletons are skeletons that wield a mace and attack by swinging at the player.

Heavy Armor
Heavy Armor is an enemy in the Castlevania series. He is a giant armor that usually attacks with a large flail. In Castlevania Bloodlines, he appears as a sub-boss along with Great Axe Armor in the second stage. His attacks consist of swinging his flail or jumping around attempting to squash the player. After he is defeated the subsequent enemy will come from the left side of the screen.

Great Axe Armor
Great Axe Armor are knights who wield a giant axes. In Castlevania Bloodlines, he appears as a sub-boss along with Heavy Armor in the second stage. He comes in after the pre-mid boss is defeated. He attacks are much harder to cope with. He swings his axe much often and after he attacks four times, he will leap and try to spear the player with his axe. If he misses, he will become vulnerable for a few seconds allowing the player to deliver free hits.

Crazy Armor
The Crazy Armor or Armor Battler, is an enemy in Castlevania: Bloodlines. It is the first boss fought. It is a mechanical knight that is seen guarding the castle keep. It comes armed with a spear and an axe, and also charges or leaps around the room. As it takes damage, it will start losing its limbs.

Barbarians
Barbarians are enemies in Castlevania: Bloodlines. They are ancient warriors that wield maces an attack by lunging at the player.

Wall Eye
Wall Eyes are monsters that move around walls or ceilings and attacks by shooting a laser beam from it's pupil.

Golem
Golem is an enemy in the Castlevania series. It is a magical creature made from living rock. In Castlevania Bloodlines, it is the second boss fought. Its body has multiple layers the player must break in order to do damage to a red orb that acts as its head (and, therefore, its weak point). Its attack are mainly just pummeling the ceiling to cause rocks to drop down on the player and trying to slug them from a point-blank distance. After it is defeated, it raises its fist while crumbling to pieces.

Pillar of Bones
Bone Pillars or Pillar of Bones are recurring enemies in the Castlevania series. They are turrets constructed from Skulls stacked on top of another. They attack by shooting three fireballs at a time.

Gargoyles
Gargoyles are living statues of a grotesque monster that boasts the wings of a bat, made either of terra-cotta, marble, or granite. In Castlevania Bloodlines, It is the third boss fought. This large demon's attacks consist of either with tail swipes, shooting projectiles from the tip of its tail, or by making flying passes. When low on health, it will start bouncing around the top of the tower in an attempt to land on the player or knock him off to his doom. Once it is defeated, it will rise one last time into the air and let out a shrilling scream as it explodes into pieces.

Hellhound
Hellhounds, known as Nasty Canine in Bloodlines, are demonic dogs that can breath fire. In Castlevania: Bloodlines, it appears as a sub-boss in the first stage. It attacks by breathing flames (as mentioned) or making a great howl causing glass to shatter and damage the player. After it is hit enough times, it's corpse will remain on the ground and squelch. The player must then hit it one more time to completely destroy it.

Water Mage
The Water Mage is an enemy in Castlevania: Bloodlines. He is magician who causes the water to rise up the screen attempting to drown the player. He also teleports around so he is quite hard to reach up. The player must quickly defeat him before he has a chance to drown you.

Talos
Talos or Blue Armor Knight, is a sub-boss fought in the fifth stage. This enemy's weapons are only his arms, which he punches forward and down. His special move is an even longer punch performed with chain extensions hidden inside his arm. He is also agile and is able to jump across the screen.

Music
The music of Bloodlines was composed by Michiru Yamane, who is most renowned for her score of Castlevania: Symphony of the Night. Even though she once admitted to have worked under extreme pressure and deadlines, the soundtrack meets and exceeds the standards set by previous entries in the series. Perhaps the most interesting aspect of the game is the actual sound design. The sound chip is pushed to its limits through synthesized organ, strings, screams, and distorted explosions. The music for the second level, titled "The Sinking Old Sanctuary," was reused in later Castlevania games, Circle of the Moon, for the Game Boy Advance, and Legacy of Darkness, for the Nintendo 64, making it one of the handful of other recurring music tracks in the series. The music for the fourth level, "Iron Blue Intention", was recently re-used for Portrait of Ruin.

The main themes for each of the first levels of the three NES Castlevania games (Vampire Killer, Bloody Tears, Beginning) are accessible in-game with a code and can be played in the sound test as well. Also, Nothing to Lose (the Castle Keep theme for the NES Castlevania) was played in the final part of the first stage. Theme of Simon (from Super Castlevania IV) plays after defeating Elizabeth and before the battle with Dracula.

Regional variations
Castlevania: Bloodlines underwent censorship during localization to PAL regions in Europe. The word blood was kept out of the titles at the time. Therefore, the title was altered to Castlevania: The New Generation. The bottom of the title screen was changed from red to blue, because red liquid depicts blood, and blue liquid depicts sea water. The zombies were changed from pink to green to make them less gruesome. In the European version, Eric's spear does not impale him after he dies. There was a rearrangement of enemy placement as well, making the difficulty either easier or harder depending on where in the game the player is. Also, only some sub-bosses use the life bar meter to show damage, whereas others don't.

In the Japanese version, the title was simply Vampire Killer, and is much closer to its American counterpart than the PAL edit in terms of content. The "normal" mode is a bit less difficult than Bloodlines, with lower enemy appearance rate and more damage dealt. This version is also what accredited the "Drolta Tzuentes" edit. The character actually appears to fight during the final battle with Dracula to give him time to power up to his final form, whereas in the American version the sprite character is credited as being just another form of Dracula. Also, Eric's facial features were more feminine (i.e., bishounen) in the Japanese version. When brought to America, his facial design was changed to seem more masculine. Oddly, his feminine face was kept for the European release.